NETWORK PROGRAMMING
(SECURED CLIENT-SERVER CHAT APPLICATION)
ABSTRACT
Several network systems are built to
communicate with one another as well as made available through
service-oriented architectures. In this project, the client server
architecture is used to develop a chat application. Firstly a chat
application is created for both Client and Server which is based on
Transmission Control Protocol (TCP) where TCP is connection oriented
protocol and is a reliable connection protocol. As security is the key
factor while communicating over a network, so in this project, MySQL SSL
protocol and hash function was used for the Database based on a numbers
of benefits. The hash values of the real password and the random
generated number (salt) is stored in the database. The original password
is not stored on the system, making cracking of password much harder.
CHAPTER ONE
1.1 INTRODUCTION
Several network systems are built to
communicate with one another and are made available through
service-oriented architectures. In this project, we use the client
server architecture to develop a secured Client-Server chat application.
A chat application is created based on Transmission Control Protocol
(TCP) where TCP is connection oriented protocol and in the end,
multithreading is used to develop the application.
A client-server chat application
consists of a Chat Client and a Chat Server and there exists a two way
communication between them. Here, Message Processor is used to interpret
message from the user, Message Interpreter is used to extract and pass
the received message. Message Maker is used to construct back the
message and Client Manager is used to maintain the clients list which
the sender and receiver at both sides use to interact with each other.
In general, the server process will
start on some computer system; in fact, the server should be executed
before the client. Server usually initializes itself, and then goes to
wait state or sleep state where it will wait for a client request. After
that, a client process can start on either the same machine or on some
other machine. Whenever the client wants some service from the server,
it will send a request to the server and the server will accept the
request and process it. After the server has finished providing its
service to the client, the server will again go back to sleep, that is,
waiting for the next client request to arrive. This process is repeated
as long as the server processes is running. Whenever such request comes,
the server can immediately serve the client and again go back to the
waiting state for the next request to arrive.
1.2 BACKGROUND OF THE STUDY
Client server model is the standard
model which has been accepted by many for developing network
applications. In this model, there is a notion of client and notion of
server. As the name implies, a server is a process (or a computer in
which the process is running) that is offering some services to other
entities which are called clients. A client on the other hand is process
(which is running) on the same computer or other computer that is
requesting the services provided by the server.
A chat application is basically a combination of two applications:
- Server application
- Client application
Server application runs on the server
computer and client application runs on the client computer (or the
machine with server). In this chat application, a client can send data
to anyone who is connected to the server.
Java application programming interface
(API) provides the classes for creating sockets to facilitate program
communications over the network. Sockets are the endpoints of logical
connections between two hosts and can be used to send and receive data.
Java treats socket communications much as it treat input and output
operations; thus programs can read from or write to sockets as easily as
they can read from or write to files.
To establish a server connection, a
server socket needs to be created and attached to a port, which is where
the server listens for connections. The port recognizes the
Transmission Control Protocol service on the socket. For instance, the
email server runs on port 25, and the web server usually runs on port
80.
Server Execution: At
server the side, a thread is created which receives numerous clients’
requests. It also contains a list in which Client’s name and IP
addresses are stored. After that, it broadcast the list to all the users
who are currently in chat room and when a client logs out then server
deletes that particular client from the list, update the list and then
broadcast the list to all available clients.
Client Execution: A
client firstly must have to register itself by sending username to the
server and should have to start the thread so that system can get the
list of all available clients. Then any of two registered clients can
communicate with each other.
1.3 STATEMENT OF THE PROBLEM
The client-server communication model is
used in a wide variety of software applications. Where normally the
server side is sufficiently protected and sealed from public access, but
client applications running on devices like notebooks and desktops are
considered insecure and exposed to security threats.
The main weakness of client-server chat
application is that there is no security provided to data which is
transferred between clients. Any unauthorized client can hack the client
account and can change the data. This is the main objective of this
project (To develop a secured Client-Server Chat Application).
1.4 OBJECTIVES OF THE STUDY
The aim of this project is to develop a
reliable and secure network programming (Client-Server chat model) which
can perform a multithreaded server client chat application based on
Java socket programming using Transport Control Protocol (TCP). As
security is the key factor while communicating over a network, hash
function with salt is used for the Database based on a number of
benefits. MySQL became the choice for the implementation of this
application based on its scalability and flexibility, high performance,
high availability, strong data protection, web and data warehouse
strengths, management ease, lowest total cost of ownership and open
source freedom.
1.5 SIGNIFICANCE OF THE STUDY
Apart from just performing the regular
client server chat, this client-server chat is robust and significant in
the following ways:
This project use MySQL for its database
to make information in the The personal details and messages including
the private in the es in the es in the es in the es in the es in the es
in the es in the es in the Database are encrypted using encryptor.
1.6 SCOPE OF THE STUDY
The project shall consider among other things the following issues:
1. To provide a better understanding of how network programming in java works.
2. Develop a reliable network communication for a Client-Server chat application.
3. Analyses of network programming in
java (Multithreaded Client-Server Chat applications) for better
understanding of the solutions.
4. Conduct an experimental result in
order to establish the parameter of the problem. In conclusion, suggest
ways the problems can be eliminated and recommends how the problems can
be prevented.
1.7 LIMITATIONS
The previous Client-Server Chat system
implements only hash function with the password before the encryption
which is then stored in the Database. Thus, the database can be
compromised easily to compute the original password.
Some drawbacks of the Client-Server Chat are as follows:
- As the server receives as many requests from clients so there is a chance that server can become congested and overloaded.
- In case of server fails then the users also suffers.
- A lost password is irrecoverable.
- Any unauthorized client can hack the client account and can change the data.
1.8 ORGANISATION OF THE WORK
In this project, a secure java chat application is considered which relies on the client-server paradigm to exchange the information. It is divided into five chapters.Chapter one is the introduction which consists of the background of study, significance of the study, scope of the study, limitations of the study, organization of the work and the definition of terms.
The second chapter focuses on the literature review of relevant scholar’s opinions relevant to this study such as socket programming in java, overview of secure socket layer, hash function e.t.c.
The third chapter gives details of the main methodology and system design to implement the client-server chat application in java. First of all the application is developed by using TCP then and in the end multithreading is used to develop the application. At the end of chapter weaknesses (deadlocks) of multithreading is discussed which can be removed by using synchronizing threads.
Chapter four is the implementation of the secured Java Client-Server Chat Application: it test and analysis the implementation of the application.
Chapter five ends the project report. Firstly, a short summary highlights the main points of the whole project. Next, a number of conclusions and recommendations are given and lastly Appendix.
1.9 DEFINITION OF TERMS
Socket: Socket is a standard connection protocol that supports data communication over the network between connected terminals. The standard connection supports the data transmission both by the TCP and UDP protocols between the terminals.TCP: TCP is a transport layer protocol used by applications that require guaranteed delivery of data. Basically, it is a connection-oriented protocol. To communicate over TCP one must first have to establish a connection between pair of sockets, where one socket is client and the other belongs to server. After the connection is established between them then they can communicate with each other.
Client: A client is a system that accesses or desires for a service made accessible by a server.
Server: A server is a system (hardware or software) program running to provide the service requests of other system programs.
Port: Port is a
software mechanism that allows the centralized connected Servers to
listen for requests made by clients. Port is actually purposed as a
gateway to listen for the requested parameters by the server terminals
or other machines. It is a software address on a system that is on the
network. Entire request response proceeding among this Application is
carries through machine ports.
Network: This refers to a system were computers are linked to share software, data, hardware and resources for the benefit of users.
Interface: This may be
software or hardware that upon an agreed method spells out the manner a
system component can exchange information with another system component.
Secure socket layer (SSL): This refers to Secure Sockets Layer protocol that is used for encryption of data for secure data transmission.
IP: This refers to
Internet Protocol; it is the reasonable network address of device on a
network. It is notational called dotted-decimal (for instance:
128.1.0.1).
Thread: A thread is a
section of code which is executing independently of others threads in a
same program. Java has a class Thread which is defined in java.lang
package. Thread is the most powerful feature that JAVA supports from
other programming languages.
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