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Monday, 14 December 2015

THE POSITIVE AND NEGATIVE EFFECT OF COMPUTER IN ART AND INDUSTRIAL DESIGN

EFFECT OF COMPUTER IN ART AND DESIGN

CONTRIBUTION OF COMPUTER IN SOCIETY

Computer Science (CS) can contribute to that issue and presents results of a study concerning how students think about CS and creativity after experiencing creative programming. A strong connection between creativity and CS was described by the students. Diverse possibilities of how Computer contributes to creativity, applies creativity and ways of how the students can include gained CS knowledge in order to be creative were explained. The results are discussed in the context of current research.
Ø The positive effect of Computers in Society
The role of computers has changed the way one interacts with one another. The computer was first created in the 1600s and simply referred to a person who carried out calculations or computations. It wasn’t until the 20th century that the computer took its role in society that it has now. Although the computer has brought good to the world, it has hindered the way people interact with one another on a day to day basis. At this rate the computer could make man obsolete. Society has built up this technological item to be the new thing and now there is no stopping it.
In the 20th century the computer we know today emerged and forever shaped the way people will live their lives. The computer has become one of the most used technological items in our society today behind the cell phone. A computer allows you to send and receive emails, keep up to date with your friends and most importantly receive the news. Through the use of social media people are only one click away from receiving all the information they could possibly need. The idea that by a click of a mouse it can connect you with a person on the other side of the world is an amazing achievement and shows how far our society has come.
Ø The Negative effect of Computer in society
Unfortunately with the good comes the bad, and in saying that the computer has limited the way people converse with one another. Through Face book, Twitter and other social media’s we no longer get the face to face conversations as before. Getting to know someone has become harder even though the process of meeting someone is as easy as a click of a mouse. We are losing the deep connections that previous generations have, and often take things for granted because of the use of computers. Our society has become lazy and is dependent on everyone else but ourselves to make decisions.
If the computer continues to increase as it has over the past decade then it will make humans obsolete. Computers will have the ability to do jobs quicker and more efficient than humans, causing thousands of lost jobs and an economy that could be worse than the present one. People need to realize that with the good always comes the bad and if people keep developing computers the way they are it will eventually back fire. The biggest factor in the development of computers is society; the more society promotes the use of computers the less likely communication will ever get better and the ability for man to succeed. The key to success is the limitation of computer use and continual face to face communication.

·        Computer and Art and Design


1. Computers are general purpose creation, storage and distribution systems. They have become part and design of our contemporary culture coexisting alongside television, radio, video and computer games. In addition the Internet and e-mail provide resources and communication opportunities for schools to use and develop. Communication in our culture and society is becoming increasingly visual. Our role therefore is not simply to facilitate the development of skills in art and design but to provide a context for assisting pupils to construct meaning from this array of visual information. In other words teachers and parents share a responsibility to teach the next generation how to use ICT purposefully in their learning.2. Using computers is fun, but ICT is also a challenge to understand the wide range of applications available. ICT is therefore essential that we teach children basic skills in using and managing the computer environment and creatively explore the range of computer software tools in order to gain an understanding of its strengths in much the same way as we teach using traditional tools and media. This will enable them to choose the most appropriate tools in the future.

3. Using Information Communication Technology in art and design and design is a new area of experience for both pupils and teachers. ICT provides children with access to a wide range of processes and tools that until recently were only available to professionals working in the design and film industries.

4. In art and design education the use of computers, scanners, digital cameras, printers and the Internet is challenging us to rethink the ways in which we develop pupil’s creativity. ICT blurs the boundary between traditional art and design forms providing opportunities to express ideas in many different ways. In teaching art and design and design we need to consider how ICT might be used alongside and or integrated with art and design practice and how to develop this new medium in a way that develops and extends visual understanding.

5. Many artists and designers are using ICT to develop and create their work. Therefore to have the broadest experience pupils must also have access to ICT in relation to their art and design work.

·        Art and Design ICT activities: Key Stage 1


Each of the cameos in this section highlights an activity which might contribute to a pupil’s entitlement to ICT in art and design. Schools will need to review and adapt any activities, including those below, to suit the age, ability and experience of their pupils.
Exploring and developing ideas
Pupils use digital and video cameras to record themselves in different poses and costumes for Art and Design Unit 1A (Year 1/2) Self-portrait. They view their images on screen and make printouts for further observation/development and a class display.
Investigate and make art and design, craft and design
After looking at the work of abstract artists pupils investigate mark making using a range of computer tools to explore the elements of art. They develop a sequence of images and make printouts that are used as a starting point for developing an abstract painting.

Evaluating and developing work
Pupils develop a simple Power point presentation after taking a series of digital photographs to show how a class project has developed. The presentation is used with the whole class to discuss and evaluate the stages of the project.

Knowledge and understanding
Pupils view impressionist paintings on the internet in preparation for a visit to a local gallery or museum. They make printouts for a classroom display for a discussion on style and technique.

Art and design ICT activities: Key Stage 2

Each of the cameos in this section highlights an activity which might contribute to a pupil’s entitlement to ICT in art and design. Schools will need to review and adapt any activities, including those below, to suit the age, ability and experience of their pupils.

Exploring and developing ideas
Pupils use a digital video camera to record different viewpoints of pupils in the school environment. They edit their images to create a short film that evokes a sense of mystery.

They develop their ideas using a range of traditional media to develop a painting or print based on the work of the surrealists.

 Investigate and make art and design, craft and design.

Pupils create designs of their own mythical creatures as part of at topic on the Greeks. Their designs are scanned and modified by applying textures to the creature forms. The completed creature designs are cut out and pasted on to scenes from the local environment.

Evaluating and developing work
Pupils develop create a series of digital images could develop their own class art gallery on the school web site.

Knowledge and understanding
Pupils use the internet to access information on how artists have interpreted the theme of movement.

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undefinedSOLD BY: Enems Project| ATTRIBUTES: Title, Abstract, Chapter 1-5 and Appendices|FORMAT: Microsoft Word| PRICE: N3000| BUY NOW |DELIVERY TIME: Immediately Payment is Confirmed