EFFECT OF COMPUTER IN ART AND DESIGN
CONTRIBUTION OF COMPUTER IN SOCIETY
· Computer and Art and Design
1. Computers are general purpose creation, storage and distribution systems. They have become part and design of our contemporary culture coexisting alongside television, radio, video and computer games. In addition the Internet and e-mail provide resources and communication opportunities for schools to use and develop. Communication in our culture and society is becoming increasingly visual. Our role therefore is not simply to facilitate the development of skills in art and design but to provide a context for assisting pupils to construct meaning from this array of visual information. In other words teachers and parents share a responsibility to teach the next generation how to use ICT purposefully in their learning.2. Using computers is fun, but ICT is also a challenge to understand the wide range of applications available. ICT is therefore essential that we teach children basic skills in using and managing the computer environment and creatively explore the range of computer software tools in order to gain an understanding of its strengths in much the same way as we teach using traditional tools and media. This will enable them to choose the most appropriate tools in the future.
3. Using Information Communication Technology in art and design and design is a new area of experience for both pupils and teachers. ICT provides children with access to a wide range of processes and tools that until recently were only available to professionals working in the design and film industries.
4. In art and design education the use of computers, scanners, digital cameras, printers and the Internet is challenging us to rethink the ways in which we develop pupil’s creativity. ICT blurs the boundary between traditional art and design forms providing opportunities to express ideas in many different ways. In teaching art and design and design we need to consider how ICT might be used alongside and or integrated with art and design practice and how to develop this new medium in a way that develops and extends visual understanding.
5. Many artists and designers are using ICT to develop and create their work. Therefore to have the broadest experience pupils must also have access to ICT in relation to their art and design work.
· Art and Design ICT activities: Key Stage 1
Each of the cameos in this section highlights an activity which might contribute to a pupil’s entitlement to ICT in art and design. Schools will need to review and adapt any activities, including those below, to suit the age, ability and experience of their pupils.Exploring and developing ideas
Pupils use digital and video cameras to record themselves in different poses and costumes for Art and Design Unit 1A (Year 1/2) Self-portrait. They view their images on screen and make printouts for further observation/development and a class display.
Investigate and make art and design, craft and design
After looking at the work of abstract artists pupils investigate mark making using a range of computer tools to explore the elements of art. They develop a sequence of images and make printouts that are used as a starting point for developing an abstract painting.
Evaluating and developing work
Pupils develop a simple Power point presentation after taking a series of digital photographs to show how a class project has developed. The presentation is used with the whole class to discuss and evaluate the stages of the project.
Knowledge and understanding
Pupils view impressionist paintings on the internet in preparation for a visit to a local gallery or museum. They make printouts for a classroom display for a discussion on style and technique.
Art and design ICT activities: Key Stage 2
Each of the cameos in this section highlights an activity which might contribute to a pupil’s entitlement to ICT in art and design. Schools will need to review and adapt any activities, including those below, to suit the age, ability and experience of their pupils.
Exploring and developing ideas
Pupils use a digital video camera to record different viewpoints of pupils in the school environment. They edit their images to create a short film that evokes a sense of mystery.
They develop their ideas using a range of traditional media to develop a painting or print based on the work of the surrealists.
Investigate and make art and design, craft and design.
Pupils create designs of their own mythical creatures as part of at topic on the Greeks. Their designs are scanned and modified by applying textures to the creature forms. The completed creature designs are cut out and pasted on to scenes from the local environment.
Evaluating and developing work
Pupils develop create a series of digital images could develop their own class art gallery on the school web site.
Knowledge and understanding
Pupils use the internet to access information on how artists have interpreted the theme of movement.
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